
Rod Blaine
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Posted - 2005.07.14 10:22:00 -
[1]
Originally by: Alpha799
It is not about making "mint" anymore, I am talking about the current dynamics of level 4 missions. As of right now they are not worth doing and here are the examples why:
*There is alot of risk right now, but where is the reward? CCP, slashed the bounties on the rats. Way too go, CCP! What you fail to realise the bounties were never the problem. *Here is a example of a typical level 4 mission my corp runs. A)Ceo warps in and gets targeted by the first wave. B)The rest of the corp warps in and fires away. That is not fun, not fun at all. What CCP has done is made the mission grind even worse, yes I said, WORSE. The problem at hand was not the mission but the RAVEN. Let me repeat, the problem was the Raven.
People like Rod Blane spews off at the mouth about "level 4's or level 4's that." What the average forum reader fails to realise is that these same people used the system to get to where they are now. Since their wallets are full with ISK they feel that they have the right to whine about how farming NPC, grinding mission and the new flavour of the month, trading, are "ruining the game." They want CCP to nerf what they call a "problem." The problem is not the game mechanics, it is players like him, viceroy and so many others. These people are called elietist and they are couple of doing way more damage then any level 4 mission.
I would really like to know on what basis does CCP decide to make changes and add new feature. What is the process? Oveur, do you look to people like Ron and Viceroy for guidance?
Hmm.
I would have just been happy to stay out of this umpteenth inconstructive rant about CCP nerfing this or that and some tard stating his divine right as paying customer to not be nerfed blablabla.
But then again, if you feel you need to drag me into this thread then by all means let me explain myself.
I did not become rich by doing level 4 missions. Hell, I'm probably one of the poorest 2 year old chars in the damn game. I do however earn isk, and I give it to my corp.
So no, that's one silly and baseless asxsumption on your part.
Yes I have done level 4 missions. Because I wanted to know what I was talking about on the forums. I took a second character, that had and still has no battleship skills, and used it to get from lvl 1 to lvl 4 caldari navy agents in 8 days. From then on, I had that char take missions and had Rod finish the missions for about a week. That gave me enough insight into the difficulty and reward of missions to be able to take part in the discussion.
Capiche ?
Other then you, I do know and make it my buisiness to know at least the basics of what I am talking about. Maybe acting on that experience makes me elitist, I dont care.
Now, one more time I will explain to you why the raven alone was not the problem.
You see, an apoc or megathron or other could also simply earn too much doing the same missions. Yes, the raven was more of a problem in missions due to the uberness of its weapon systems and the short training time required. But essentially, those were part of a totally different issue.
That gives two issues: - level 4 missions paid too much regardless of mode of completion. - Missiles were an unfinished and improperly designed weapon system. Allowing new characters access to the highest level content in empire too soon.
Both got fixed, at the same time. This has indeed changed a LOT for the people affected by both changes. But then again, they profited from both imbalances in an optimal way before.
Now, the result of the changes (and yes, I've even taken the trouble to actually test this or discuss it with others that have):
- Ravens and other missile boats are now viable ships that have the same issues as other ships in their respective classes without being the same. - Lvl 4's earn less, a basis for balanced earning potential in empire space. But maybe some tweaking on mission difficulty is required yes.
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